Hi there,
This issue is coming back to me again and again… ;-)
Customers with C3D installed are asking how to get an ordinary ACAD text object in to a COGO with Z elevation.
This first post will show how to set the correct Z-value to the text objects. (Those can later be used as source data for a Surface)
Here is one way (I am sure there are several more… …and also a few intelligent .LSPs out there)
If you have the drawing with your text objects, saved and closed, you create a new drawing for the upcoming result. The new drawing will contain your Z-elevated text objects.
- Here is a screenshot from the drawing containing simple text. Save and close that drawing.
- Create a new drawing where the result will be inserted.
- Change to Map 3D Tool-based UI in the bottom right corner
- Use the “Home-tab” and attach the drawing containing the text objects you had.
- Under the “Create-tab” you will use the “Query-tool”.
- In the dialog (on the left part), make sure you use the settings “Location – ALL” and also add “Property – Object type Text”
- Under Options, in the same dialog, use “Alter Properties” and (if you like) set color to be different, Layer to be different than the original texts etc)
- Important here is to use “Elevation” as a altered setting. We want the new text objects to end up at a proper Z-elevation and not stay at Z=0 as the original ones.
- Select Elevation and then the “Expression-button”. Browse down to Object Properties and further down…
- …until you find “Text” and “Contents”. This will bring the text content (containing information of the proper Z-value to be used) passed over to be used as new Z-value for the new text objects.
- When we select “Draw” in the main part of this Query dialog we get all texts in with the new, altered, properties (such as color, layer AND z-value)
I hope you will see from this that Map is really useful to achieve some tasks that will help us creating C3D input etc from various sources.
Coming up next: Create a Report to ASCII and read that in as COGO-points (Part 2)
// Ove
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